Talk:Gauntlet Wiki

Pages

 * Write articles for stub pages.
 * Fix orphaned pages and red links.
 * Write articles for each Mastery, Relic, Weapon and Talisman.
 * Some of them have pages, but they're quite bare.
 * Make list templates for each of these pages as well (i.e. at the bottom of each weapon's page, add a list of all the weapons, as like enemies and heroes currently are)
 * Add links to the Relics page.
 * Make a Slayer Edition page.
 * Explain why charming Cultist Sorcerers outside of rooms is dangerous (i.e. it causes them to cast hexes when they are no longer charmed, even though they are locked outside of the room).
 * Make the Gauntlet page be about the magical labyrinth known as "The Gauntlet", as opposed to the video game developed by Arrowhead Game Studios.
 * For the game itself, redirect users to Gauntlet Wiki or Gauntlet (Game) (or just make it its own section on the same page)
 * See Template:Enemy
 * See Values below.
 * Redo Necromancer page (looks very outdated—probably pre-Slayer Edition)
 * The other hero pages would probably benefit from a remake as well.
 * Get more uniform portraits
 * Include character voice actors in the infoboxes
 * Morak - Kola Krauze (his infobox contains this data, but we need to modify the infobox to display it)
 * Maybe write something about the Leaderboards and the fact that they're wildly broken, etc.
 * Add Siopilos' demonstration to the knockback page as a glitch.
 * Delete pages: (make sure nothing links to them first)
 * Summoning Stones (use Summoning Stone instead)
 * Classes (use Hero instead)
 * Category:Shop

Guidelines

 * Where an image of a hero is required, disable in-game player names.
 * Keep in mind that the location of the subject matter relative to the center of the screen makes a difference. For example, if a Summoning Stone is the subject matter you wish to screencap, it will appear as being tilted if it is predominantly to one side of the screen. Center is ideal.
 * Keep the area around the subject matter clean (e.g. if you are trying to focus on a Summoning Stone, do not use an image where there are enemies directly around it—clean the area first).
 * Do not take images in areas of darkness unless necessary.
 * No enemy health meters should be seen unless they are relevant to the subject matter.

Required Images

 * Hero being poisoned (Spider Spawn)
 * Hero should be alone (no Spider Spawn in the image—let it bite you then move away/kill it/etc.)
 * Wizard channeling ice beam while invisible (see glitches). ‡
 * Demon Horror being attacked from beyond its sight range. ‡
 * Breakable wall (Caves).
 * The Gates of Orox has a picturesque breakable wall after fighting the Spider Queen.
 * Wizard Static Barrier on a Cultist Zealot's dead body (Wizard inside)
 * See Knockback
 * High resolution talisman images for all Talismans except Necromancer's. ‡
 * Spawners (summoning stones, bone piles, spider sacs, etc) ‡
 * Purple Ghost (aka "Shades") ‡
 * Portals (locked and unlocked)

Low Priority:
 * Each of the 18 Colosseum arenas. Each screenshot should be taken at the very beginning, before moving the character at all. Ideally, after "Wave 1" disappears (important), but before any enemies spawn (not as important), and done in single-player mode if the player would be starting in the center of the screen (not as important).
 * Special Spawner types (Colosseum)

‡ Siopilos already handed me these images; I just haven't uploaded them yet. — Lein50 (talk) 18:22, 23 May 2019 (UTC)

Difficulty Modifiers
Easy - Enemies: 200% taken - Players: No modifiers - Gold piles (1-4 players): 60%, 80%, 100%, 120%

Normal - Enemies: No modifiers - Players: No modifiers - Gold piles (1-4 players): 100%, 120%, 140%, 160%

Hard - Enemies: 70% taken - Players: 150% taken - Gold piles (1-4 players): 140%, 160%, 180%, 200%

Unfair - Hard mode + golden food

Notes: - Charmed enemies simply adopt player modifiers instead of enemy modifiers - Traps use enemy modifiers (however, only "attack" is relevant since they have no HP)

Values
These are in-game values that have been found but yet to be placed on their appropriate pages. Values are based on Normal difficulty and single-player unless otherwise specified.

Hazards (Damage Values)
Spike Trap: 24 Explosive Barrel: 32 Spinning Blade Trap: 32

Risen Mummy HP: 15 Damage: 8

Monstrous Mummy HP: 100 Damage: 24

Corrupted Mummy HP: 48 Damage: 16

Spawner (Risen Mummy and Monstrous Mummy) HP: 172

Spawner (Risen Mummy, Monstrous Mummy, and Corrupted Mummy) HP: 200

Bloated Mummy HP: 1 Damage (Melee): 8 Damage (Explosion): 32

Skeleton Soldier HP: 15 Damage: 12

Skeleton Defender HP: 60 Damage: 16

Skeleton Commander HP: 48 Damage: 16

Spawner (Skeleton Soldier, Skeleton Defender) HP: 172

Spawner (Skeleton Soldier, Skeleton Defender, Skeleton Commander) HP: 200

Ghost HP: 1 Damage: 8

Bone Pile HP: 50

Necromancer HP: 192 Damage (Beam): 20 Damage (AoE): 12

Lich HP: 300 Damage (Beam): 24 Damage (AoE): 32

Khamun The Mummy King HP: 640 Damage (Falling rocks): 10 Damage (Stepped on): 16 Damage (Stomp): 128 Damage (Fist Smash): 128

Savage Orc HP: 24 Damage: 12

Orc Juggernaut HP: 180 Damage (Club swing): 24 Damage (Club smash): 45 Damage (Punch): 10

Grunt Scavenger: HP: 15 Damage: 8

Grunt Scavenger (Empowered) HP: 15 Damage: 12

Grunt Shaman HP: 48 Damage (Full orb): 10 Damage (Split orb): 8

Spider Spawn HP: 1 Damage: 5 (Bite does 1, then 2 ticks of poison for 2 each)

Spider Warrior HP: 200 Damage: 24

Lake Dweller HP: 15 Damage: 8

Spider Queen HP: 400 Damage (Jump): 32 Damage (Charge): 16

Egg Sack HP: 48

The Beast of Orox HP: 1280 Damage (Jump): 128 Damage (Charge): 16 Damage (Pounce): 24

Cultist Novice HP: 15 Damage: 12

Cultist Zealot HP: 24 Damage (Melee): 16 Damage (Death orb): 8

Cultist Sorcerer HP: 48 Damage (Fireballs): 16 Damage (Lock on): 32

Demon Fiend HP: 24 Damage: 16

Demon Imp HP: 80 Damage: 16

Demon Horror HP: 384 Damage (Cone attack): 10 Damage (Fireball): 24 Damage (Spinning Orbs): 24 Damage (Death Explosion): 20

Morak HP: 800 Damage (Ground explosions): 16 Damage (Let's see how you like this!): 24

Sword of Tyrfing Damage (Stabs): 32 Damage (Ground slash trail): 15 Damage (Fire wave): 24

Other
Gargoyle (Demonic Effigy relic) HP: 100