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Gauntlet Wiki
(Updated this page to reflect the Slayer Edition changes. The page is mostly based on the new Elf page layout. I didn't include the default loadout, and I do not have most of the pricing info.)
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Revision as of 06:15, 1 June 2018

Wizard
Wizard
Name Merlin

The Wizard is one of the Classes available in Gauntlet.

Description

Merlin is one of the most powerful magicians in the realm with a plethora of magic spells literally at his fingertips. He can blast adversaries with a fiery ball of molten lava, trap them in an arcane black hole, or electrify them with arcing bolts. And with his mastery of the inscrutable arts, the wizard can mix and match these enchantments in bewildering combinations.

Gameplay

Unlike the other heroes who have standard attacks (light, heavy, etc...), Merlin's style of combat is different. It is similar to that of the game Magicka in that he must conjure elements to ready spells that he uses to attack and defend with. Once a spell has been readied it can be cast as many times as desired or replaced with a new one. Some spells are restricted to cooldown timers, though despite being uncastable for a short time they will still remain readied. Unlocking a few spell masteries can help mitigate the cooldown period on three of those spells.

  • Click here for a full list of Merlin's spells.

Weapons

Icon Name Cost Description Magic Schools
Merlin's Spellbook Merlin's Spellbook NA Merlin's more or less coherent notes on magical matters. It contains the most important of his scribblings, while the rest of them have been confiscated and archived in the vaults of the Crystal Tower. Ice / Fire / Lightning
Sinister Sentience Sinister Sentience Some tomes are best left unopened. This one actually bites. Demon / Fire / Lightning
Endritch's Mystic Sphere Endritch's Mystic Sphere This strange translucent spherical object once belonged to Endritch, the channeler. In an attempt to attain immortality, Endritch trapped herself inside the sphere in near-eternal stasis, where she supposedly still remains. Ice / Channeling / Lightning
The Hollow Chapters The Hollow Chapters It is said that each time one reads from the Hollow Chapters, a portion of one's soul is left behind, forever lost within the faded pages. Ice / Fire / Void

Talismans

Icon Name Cost Description Use
Merlin's Bookmark Merlin's Bookmark NA Merlin's multi-page bookmark has become something of a lucky charm for him, and it lets him quickly find the pages for his power runes. Arcane Blast: An instant burst of arcane energies around the Wizard
Active Magicite Active Magicite This strange transmutation rock might not rightfully belong to Merlin, but none of the buffoons at the reliquary would understand its true potential anyway. Polymorph: Transmutes lesser enemies into random items
Mercury Vial Mercury Vial Mercury is a substance commonly utilized by the mages of Rendar, often used as a reagent to raise powerful protective barriers during volatile experiments. Barrier: Conjures a magical shield that keeps enemies out

Appearance: Head

Icon Name Cost Description
Merlin's Visage Merlin's Visage NA Years of drinking get you a rough exterior, but worse still, it might get you kicked out of the Order of the Crystal Tower.
Old Hat Old Hat 50,000 Why someone would wear an old hat like this remains a mystery.
Lorekeeper's Cowl Lorekeeper's Cowl 50,000 Some say that fancy clothing doesn't make you a better wizard, but others claim that it actually does.
Heckdelver Stigmata Heckdelver Stigmata 50,000 When dabbling with dark powers one can expect them to eventually leave a mark on the flesh.

Appearance: Body

Icon Name Cost Description
Merlin's Cape Merlin's Cape NA Merlin's favorite cape that he wore on the day of his expulsion from the order.
Lorekeeper's Honors Lorekeeper's Honors A cloak of honor awarded to a Lorekeeper upon their first day of duty.
Heckdelver Mantle Heckdelver Mantle The Heckdelver mantle bears the dreaded winged skull mark, a symbol heralding naught but death and destruction.
The Spawn of Kerthuul The Spawn of Kerthuul A mantle crafted from the slain bodies of nightmarish creatures. Historical writing suggest these creatures to be the underlings of the greater demon, Kerthuul.

Removed Cosmetics

Icon Name Cost Description
Merlin's Robes Merlin's Robe NA Merlin's reasonably well kept robes with lots of pockets for storing notes and trinkets.
Lorekeeper's Vestments Lorekeeper's Vestments 6,000 Rich textiles, padded for extra comfort when dealing with wooden chairs and drafty halls.
Heckdelver Raiment Heckdelver Raiment 12,000 The Heckdelvers are a cult that seeks to bring order to the world by imposing demonic rule, under a system they call Demonocracy.

Gallery

See also