(Updated this page to reflect the Slayer Edition changes. The page is mostly based on the new Elf page layout. I didn't include the default loadout, and I do not have most of the pricing info.) Tag: Visual edit |
User-100165523 (talk | contribs) Tag: Visual edit |
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|Rich textiles, padded for extra comfort when dealing with wooden chairs and drafty halls. |
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+ | | [[Image:Heckdelver Raiment.jpg|75px]] || [[Heckdelver Raiment]] || 12,000 || The Heckdelvers are a cult that seeks to bring order to the world by imposing demonic rule, under a system they call Demonocracy. |
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Revision as of 06:15, 1 June 2018
Wizard | |
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Name | Merlin |
The Wizard is one of the Classes available in Gauntlet.
Description
Merlin is one of the most powerful magicians in the realm with a plethora of magic spells literally at his fingertips. He can blast adversaries with a fiery ball of molten lava, trap them in an arcane black hole, or electrify them with arcing bolts. And with his mastery of the inscrutable arts, the wizard can mix and match these enchantments in bewildering combinations.
Gameplay
Unlike the other heroes who have standard attacks (light, heavy, etc...), Merlin's style of combat is different. It is similar to that of the game Magicka in that he must conjure elements to ready spells that he uses to attack and defend with. Once a spell has been readied it can be cast as many times as desired or replaced with a new one. Some spells are restricted to cooldown timers, though despite being uncastable for a short time they will still remain readied. Unlocking a few spell masteries can help mitigate the cooldown period on three of those spells.
- Click here for a full list of Merlin's spells.
Weapons
Icon | Name | Cost | Description | Magic Schools |
---|---|---|---|---|
Merlin's Spellbook | NA | Merlin's more or less coherent notes on magical matters. It contains the most important of his scribblings, while the rest of them have been confiscated and archived in the vaults of the Crystal Tower. | Ice / Fire / Lightning | |
Sinister Sentience | Some tomes are best left unopened. This one actually bites. | Demon / Fire / Lightning | ||
Endritch's Mystic Sphere | This strange translucent spherical object once belonged to Endritch, the channeler. In an attempt to attain immortality, Endritch trapped herself inside the sphere in near-eternal stasis, where she supposedly still remains. | Ice / Channeling / Lightning | ||
The Hollow Chapters | It is said that each time one reads from the Hollow Chapters, a portion of one's soul is left behind, forever lost within the faded pages. | Ice / Fire / Void |
Talismans
Appearance: Head
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Visage | NA | Years of drinking get you a rough exterior, but worse still, it might get you kicked out of the Order of the Crystal Tower. | |
Old Hat | 50,000 | Why someone would wear an old hat like this remains a mystery. | |
Lorekeeper's Cowl | 50,000 | Some say that fancy clothing doesn't make you a better wizard, but others claim that it actually does. | |
Heckdelver Stigmata | 50,000 | When dabbling with dark powers one can expect them to eventually leave a mark on the flesh. |
Appearance: Body
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Cape | NA | Merlin's favorite cape that he wore on the day of his expulsion from the order. | |
Lorekeeper's Honors | A cloak of honor awarded to a Lorekeeper upon their first day of duty. | ||
Heckdelver Mantle | The Heckdelver mantle bears the dreaded winged skull mark, a symbol heralding naught but death and destruction. | ||
The Spawn of Kerthuul | A mantle crafted from the slain bodies of nightmarish creatures. Historical writing suggest these creatures to be the underlings of the greater demon, Kerthuul. |
Removed Cosmetics
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Robe | NA | Merlin's reasonably well kept robes with lots of pockets for storing notes and trinkets. | |
Lorekeeper's Vestments | 6,000 | Rich textiles, padded for extra comfort when dealing with wooden chairs and drafty halls. | |
Heckdelver Raiment | 12,000 | The Heckdelvers are a cult that seeks to bring order to the world by imposing demonic rule, under a system they call Demonocracy. |