Gauntlet Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Gauntlet Wiki
Advertisement
Wizard
Wizard
Name Merlin

The Wizard is one of the Classes available in Gauntlet.

Description

Merlin is one of the most powerful magicians in the realm with a plethora of magic spells literally at his fingertips. He can blast adversaries with a fiery ball of molten lava, trap them in an arcane black hole, or electrify them with arcing bolts. And with his mastery of the inscrutable arts, the wizard can mix and match these enchantments in bewildering combinations.

Gameplay

Unlike the other heroes who have standard attacks (light, heavy, etc...), Merlin's style of combat is different. It is similar to that of the game Magicka in that he must conjure elements to ready spells that he uses to attack and defend with. Once a spell has been readied it can be cast as many times as desired or replaced with a new one. Some spells are restricted to cooldown timers, though despite being uncastable for a short time they will still remain readied. Unlocking a few spell masteries can help mitigate the cooldown period on three of those spells.

  • Click here for a full list of Merlin's spells.

Default Loadout

Icon Name Cost Description
Merlin's Visage Merlin's Visage NA Years of drinking get you a rough exterior, but worse still, it might get you kicked out of the Order of the Crystal Tower.
Merlin's Cape Merlin's Cape NA Merlin's favorite cape that he wore on the day of his expulsion from the order.
Merlin's Robes Merlin's Robe NA Merlin's reasonably well kept robes with lots of pockets for storing notes and trinkets.
Merlin's Spellbook Merlin's Spellbook NA Merlin's more or less coherent notes on magical matters. It contains the most important of his scribblings, while the rest of them have been confiscated and archived in the vaults of the Crystal Tower.

Normal Loadout

Icon Name Cost Description
Old Hat Old Hat 12000 Why someone would wear an old hat like this remains a mystery.
The Hollow Chapters The Hollow Chapters 16000 It is said that each time one reads from the Hollow Chapters, a portion of one's soul is left behind, forever lost within the faded pages.

Hard Loadout

Icon Name Cost Description
Lorekeeper's Cowl Lorekeeper's Cowl 24000 Some say that fancy clothing doesn't make you a better wizard, but others claim that it actually does.
Lorekeeper's Honors Lorekeeper's Honors 6000 A cloak of honor awarded to a Lorekeeper upon their first day of duty.
Lorekeeper's Vestments Lorekeeper's Vestments 6000 Rich textiles, padded for extra comfort when dealing with wooden chairs and drafty halls.
Endritch's Mystic Sphere Endritch's Mystic Sphere 32000 This strange translucent spherical object once belgoned to Endritch, the channeler. In an attempt to attain immortality, Endritch trapped herself inside the sphere in near-eternal stasis, where she supposedly still remains.

Unfair Loadout

Icon Name Cost Description
Heckdelver Stigmata Heckdelver Stigmata 48000 When dabbling with dark powers one can expect them to eventually leave a mark on the flesh.
Heckdelver Mantle Heckdelver Mantle 12000 The Heckdelver mantle bears the dreaded winged skull mark, a symbol heralding naught but death and destruction.
Heckdelver Raiment Heckdelver Raiment 12000 The Heckdelvers are a cult that seeks to bring order to the world by imposing demonic rule, under a system they call Demonocracy.
Sinister Sentience Sinister Sentience 64000 Some tomes are best left unopened. This one actually bites.

Promotional Loadout

Icon Name Cost Description
The Spawn of Kerthuul The Spawn of Kerthuul NA A mantle crafted from the slain bodies of nightmarish creatures. Historical writing suggest these creatures to be the underlings of the greater demon, Kerthuul.

Gallery

See also

Advertisement